ngd-2026halloweenweapons
Six free Halloween melee weapons in 34 variants, many with glowing details, for FiveM!
NGD-2026HALLOWEENWEAPONS
Installation Steps
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Install ngd-2026halloweenweapons
Placengd-2026halloweenweaponsinto your resources folder andensure ngd-2026halloweenweaponsin yourserver.cfg. There are no other dependencies. Always restart the whole server after adding or updating it, never just the resource. -
Add the Weapons to Your Inventory
Open the section below for your inventory or framework and copy the entries. All 34 weapons are listed in each block. -
Copy Images
Move the images from theimgfolder into your inventory's images folder. They are named in uppercase likeWEAPON_NGDSICKLE.png. Inventories that use lowercase item names, such as qb-inventory, need the files renamed to lowercase. -
Whitelist the Weapons
If you run an anticheat that blocks unknown weapons, add the weapons to its whitelist. The names and hashes are at the bottom of this page.
Weapons:
ox_inventory (also Qbox, ND Core and ESX with ox_inventory) (Click to Expand)
Add these inside Weapons = { ... } in ox_inventory/data/weapons.lua:
['WEAPON_NGDSICKLE'] = { label = 'Reaper\'s Sickle', weight = 900, durability = 0.1 },
['WEAPON_NGDSICKLE_GREEN'] = { label = 'Reaper\'s Sickle (Green)', weight = 900, durability = 0.1 },
['WEAPON_NGDSICKLE_ORANGE'] = { label = 'Reaper\'s Sickle (Orange)', weight = 900, durability = 0.1 },
['WEAPON_NGDSICKLE_VIOLET'] = { label = 'Reaper\'s Sickle (Violet)', weight = 900, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB'] = { label = 'Pumpkin Club', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_RED'] = { label = 'Pumpkin Club (Red)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_GREEN'] = { label = 'Pumpkin Club (Green)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_VIOLET'] = { label = 'Pumpkin Club (Violet)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_ANGRY'] = { label = 'Pumpkin Club (Angry)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_ANGRY_RED'] = { label = 'Pumpkin Club (Angry, Red)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_ANGRY_GREEN'] = { label = 'Pumpkin Club (Angry, Green)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_ANGRY_VIOLET'] = { label = 'Pumpkin Club (Angry, Violet)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_SCREAM'] = { label = 'Pumpkin Club (Scream)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_SCREAM_RED'] = { label = 'Pumpkin Club (Scream, Red)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_SCREAM_GREEN'] = { label = 'Pumpkin Club (Scream, Green)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_SCREAM_VIOLET'] = { label = 'Pumpkin Club (Scream, Violet)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_GRIN'] = { label = 'Pumpkin Club (Grin)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_GRIN_RED'] = { label = 'Pumpkin Club (Grin, Red)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_GRIN_GREEN'] = { label = 'Pumpkin Club (Grin, Green)', weight = 1300, durability = 0.1 },
['WEAPON_NGDPUMPKINCLUB_GRIN_VIOLET'] = { label = 'Pumpkin Club (Grin, Violet)', weight = 1300, durability = 0.1 },
['WEAPON_NGDBONEDAGGER'] = { label = 'Bone Dagger', weight = 400, durability = 0.1 },
['WEAPON_NGDBONEDAGGER_RED'] = { label = 'Bone Dagger (Red)', weight = 400, durability = 0.1 },
['WEAPON_NGDBONEDAGGER_ORANGE'] = { label = 'Bone Dagger (Orange)', weight = 400, durability = 0.1 },
['WEAPON_NGDBONEDAGGER_GREEN'] = { label = 'Bone Dagger (Green)', weight = 400, durability = 0.1 },
['WEAPON_NGDBONEDAGGER_BLUE'] = { label = 'Bone Dagger (Blue)', weight = 400, durability = 0.1 },
['WEAPON_NGDBONEDAGGER_VIOLET'] = { label = 'Bone Dagger (Violet)', weight = 400, durability = 0.1 },
['WEAPON_NGDFEMURCLUB'] = { label = 'Femur Club', weight = 1100, durability = 0.1 },
['WEAPON_NGDFEMURCLUB_RED'] = { label = 'Femur Club (Red)', weight = 1100, durability = 0.1 },
['WEAPON_NGDFEMURCLUB_ORANGE'] = { label = 'Femur Club (Orange)', weight = 1100, durability = 0.1 },
['WEAPON_NGDFEMURCLUB_GREEN'] = { label = 'Femur Club (Green)', weight = 1100, durability = 0.1 },
['WEAPON_NGDFEMURCLUB_BLUE'] = { label = 'Femur Club (Blue)', weight = 1100, durability = 0.1 },
['WEAPON_NGDFEMURCLUB_VIOLET'] = { label = 'Femur Club (Violet)', weight = 1100, durability = 0.1 },
['WEAPON_NGDGRAVESPADE'] = { label = 'Gravedigger\'s Spade', weight = 1800, durability = 0.1 },
['WEAPON_NGDCLEAVER'] = { label = 'Butcher\'s Cleaver', weight = 1200, durability = 0.1 },
qb-inventory (also ps-inventory, lj-inventory and jpr-inventory) (Click to Expand)
Add these to qb-core/shared/items.lua:
weapon_ngdsickle = { name = 'weapon_ngdsickle', label = 'Reaper\'s Sickle', weight = 900, type = 'weapon', ammotype = nil, image = 'weapon_ngdsickle.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdsickle_green = { name = 'weapon_ngdsickle_green', label = 'Reaper\'s Sickle (Green)', weight = 900, type = 'weapon', ammotype = nil, image = 'weapon_ngdsickle_green.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdsickle_orange = { name = 'weapon_ngdsickle_orange', label = 'Reaper\'s Sickle (Orange)', weight = 900, type = 'weapon', ammotype = nil, image = 'weapon_ngdsickle_orange.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdsickle_violet = { name = 'weapon_ngdsickle_violet', label = 'Reaper\'s Sickle (Violet)', weight = 900, type = 'weapon', ammotype = nil, image = 'weapon_ngdsickle_violet.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub = { name = 'weapon_ngdpumpkinclub', label = 'Pumpkin Club', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_red = { name = 'weapon_ngdpumpkinclub_red', label = 'Pumpkin Club (Red)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_red.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_green = { name = 'weapon_ngdpumpkinclub_green', label = 'Pumpkin Club (Green)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_green.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_violet = { name = 'weapon_ngdpumpkinclub_violet', label = 'Pumpkin Club (Violet)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_violet.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_angry = { name = 'weapon_ngdpumpkinclub_angry', label = 'Pumpkin Club (Angry)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_angry.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_angry_red = { name = 'weapon_ngdpumpkinclub_angry_red', label = 'Pumpkin Club (Angry, Red)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_angry_red.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_angry_green = { name = 'weapon_ngdpumpkinclub_angry_green', label = 'Pumpkin Club (Angry, Green)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_angry_green.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_angry_violet = { name = 'weapon_ngdpumpkinclub_angry_violet', label = 'Pumpkin Club (Angry, Violet)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_angry_violet.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_scream = { name = 'weapon_ngdpumpkinclub_scream', label = 'Pumpkin Club (Scream)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_scream.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_scream_red = { name = 'weapon_ngdpumpkinclub_scream_red', label = 'Pumpkin Club (Scream, Red)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_scream_red.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_scream_green = { name = 'weapon_ngdpumpkinclub_scream_green', label = 'Pumpkin Club (Scream, Green)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_scream_green.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_scream_violet = { name = 'weapon_ngdpumpkinclub_scream_violet', label = 'Pumpkin Club (Scream, Violet)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_scream_violet.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_grin = { name = 'weapon_ngdpumpkinclub_grin', label = 'Pumpkin Club (Grin)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_grin.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_grin_red = { name = 'weapon_ngdpumpkinclub_grin_red', label = 'Pumpkin Club (Grin, Red)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_grin_red.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_grin_green = { name = 'weapon_ngdpumpkinclub_grin_green', label = 'Pumpkin Club (Grin, Green)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_grin_green.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdpumpkinclub_grin_violet = { name = 'weapon_ngdpumpkinclub_grin_violet', label = 'Pumpkin Club (Grin, Violet)', weight = 1300, type = 'weapon', ammotype = nil, image = 'weapon_ngdpumpkinclub_grin_violet.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdbonedagger = { name = 'weapon_ngdbonedagger', label = 'Bone Dagger', weight = 400, type = 'weapon', ammotype = nil, image = 'weapon_ngdbonedagger.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdbonedagger_red = { name = 'weapon_ngdbonedagger_red', label = 'Bone Dagger (Red)', weight = 400, type = 'weapon', ammotype = nil, image = 'weapon_ngdbonedagger_red.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdbonedagger_orange = { name = 'weapon_ngdbonedagger_orange', label = 'Bone Dagger (Orange)', weight = 400, type = 'weapon', ammotype = nil, image = 'weapon_ngdbonedagger_orange.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdbonedagger_green = { name = 'weapon_ngdbonedagger_green', label = 'Bone Dagger (Green)', weight = 400, type = 'weapon', ammotype = nil, image = 'weapon_ngdbonedagger_green.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdbonedagger_blue = { name = 'weapon_ngdbonedagger_blue', label = 'Bone Dagger (Blue)', weight = 400, type = 'weapon', ammotype = nil, image = 'weapon_ngdbonedagger_blue.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdbonedagger_violet = { name = 'weapon_ngdbonedagger_violet', label = 'Bone Dagger (Violet)', weight = 400, type = 'weapon', ammotype = nil, image = 'weapon_ngdbonedagger_violet.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdfemurclub = { name = 'weapon_ngdfemurclub', label = 'Femur Club', weight = 1100, type = 'weapon', ammotype = nil, image = 'weapon_ngdfemurclub.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdfemurclub_red = { name = 'weapon_ngdfemurclub_red', label = 'Femur Club (Red)', weight = 1100, type = 'weapon', ammotype = nil, image = 'weapon_ngdfemurclub_red.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdfemurclub_orange = { name = 'weapon_ngdfemurclub_orange', label = 'Femur Club (Orange)', weight = 1100, type = 'weapon', ammotype = nil, image = 'weapon_ngdfemurclub_orange.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdfemurclub_green = { name = 'weapon_ngdfemurclub_green', label = 'Femur Club (Green)', weight = 1100, type = 'weapon', ammotype = nil, image = 'weapon_ngdfemurclub_green.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdfemurclub_blue = { name = 'weapon_ngdfemurclub_blue', label = 'Femur Club (Blue)', weight = 1100, type = 'weapon', ammotype = nil, image = 'weapon_ngdfemurclub_blue.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdfemurclub_violet = { name = 'weapon_ngdfemurclub_violet', label = 'Femur Club (Violet)', weight = 1100, type = 'weapon', ammotype = nil, image = 'weapon_ngdfemurclub_violet.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdgravespade = { name = 'weapon_ngdgravespade', label = 'Gravedigger\'s Spade', weight = 1800, type = 'weapon', ammotype = nil, image = 'weapon_ngdgravespade.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
weapon_ngdcleaver = { name = 'weapon_ngdcleaver', label = 'Butcher\'s Cleaver', weight = 1200, type = 'weapon', ammotype = nil, image = 'weapon_ngdcleaver.png', unique = true, useable = false, shouldClose = true, combinable = nil, description = '' },
Add these to qb-core/shared/weapons.lua:
[`weapon_ngdsickle`] = { name = 'weapon_ngdsickle', label = 'Reaper\'s Sickle', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdsickle_green`] = { name = 'weapon_ngdsickle_green', label = 'Reaper\'s Sickle (Green)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdsickle_orange`] = { name = 'weapon_ngdsickle_orange', label = 'Reaper\'s Sickle (Orange)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdsickle_violet`] = { name = 'weapon_ngdsickle_violet', label = 'Reaper\'s Sickle (Violet)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub`] = { name = 'weapon_ngdpumpkinclub', label = 'Pumpkin Club', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_red`] = { name = 'weapon_ngdpumpkinclub_red', label = 'Pumpkin Club (Red)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_green`] = { name = 'weapon_ngdpumpkinclub_green', label = 'Pumpkin Club (Green)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_violet`] = { name = 'weapon_ngdpumpkinclub_violet', label = 'Pumpkin Club (Violet)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_angry`] = { name = 'weapon_ngdpumpkinclub_angry', label = 'Pumpkin Club (Angry)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_angry_red`] = { name = 'weapon_ngdpumpkinclub_angry_red', label = 'Pumpkin Club (Angry, Red)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_angry_green`] = { name = 'weapon_ngdpumpkinclub_angry_green', label = 'Pumpkin Club (Angry, Green)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_angry_violet`] = { name = 'weapon_ngdpumpkinclub_angry_violet', label = 'Pumpkin Club (Angry, Violet)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_scream`] = { name = 'weapon_ngdpumpkinclub_scream', label = 'Pumpkin Club (Scream)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_scream_red`] = { name = 'weapon_ngdpumpkinclub_scream_red', label = 'Pumpkin Club (Scream, Red)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_scream_green`] = { name = 'weapon_ngdpumpkinclub_scream_green', label = 'Pumpkin Club (Scream, Green)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_scream_violet`] = { name = 'weapon_ngdpumpkinclub_scream_violet', label = 'Pumpkin Club (Scream, Violet)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_grin`] = { name = 'weapon_ngdpumpkinclub_grin', label = 'Pumpkin Club (Grin)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_grin_red`] = { name = 'weapon_ngdpumpkinclub_grin_red', label = 'Pumpkin Club (Grin, Red)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_grin_green`] = { name = 'weapon_ngdpumpkinclub_grin_green', label = 'Pumpkin Club (Grin, Green)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdpumpkinclub_grin_violet`] = { name = 'weapon_ngdpumpkinclub_grin_violet', label = 'Pumpkin Club (Grin, Violet)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdbonedagger`] = { name = 'weapon_ngdbonedagger', label = 'Bone Dagger', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdbonedagger_red`] = { name = 'weapon_ngdbonedagger_red', label = 'Bone Dagger (Red)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdbonedagger_orange`] = { name = 'weapon_ngdbonedagger_orange', label = 'Bone Dagger (Orange)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdbonedagger_green`] = { name = 'weapon_ngdbonedagger_green', label = 'Bone Dagger (Green)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdbonedagger_blue`] = { name = 'weapon_ngdbonedagger_blue', label = 'Bone Dagger (Blue)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdbonedagger_violet`] = { name = 'weapon_ngdbonedagger_violet', label = 'Bone Dagger (Violet)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdfemurclub`] = { name = 'weapon_ngdfemurclub', label = 'Femur Club', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdfemurclub_red`] = { name = 'weapon_ngdfemurclub_red', label = 'Femur Club (Red)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdfemurclub_orange`] = { name = 'weapon_ngdfemurclub_orange', label = 'Femur Club (Orange)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdfemurclub_green`] = { name = 'weapon_ngdfemurclub_green', label = 'Femur Club (Green)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdfemurclub_blue`] = { name = 'weapon_ngdfemurclub_blue', label = 'Femur Club (Blue)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdfemurclub_violet`] = { name = 'weapon_ngdfemurclub_violet', label = 'Femur Club (Violet)', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdgravespade`] = { name = 'weapon_ngdgravespade', label = 'Gravedigger\'s Spade', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
[`weapon_ngdcleaver`] = { name = 'weapon_ngdcleaver', label = 'Butcher\'s Cleaver', weapontype = 'Melee', ammotype = nil, damagereason = 'Beaten / Chopped / Killed' },
Add these to Config.DurabilityMultiplier in qb-weapons/config.lua:
weapon_ngdsickle = 0.15,
weapon_ngdsickle_green = 0.15,
weapon_ngdsickle_orange = 0.15,
weapon_ngdsickle_violet = 0.15,
weapon_ngdpumpkinclub = 0.15,
weapon_ngdpumpkinclub_red = 0.15,
weapon_ngdpumpkinclub_green = 0.15,
weapon_ngdpumpkinclub_violet = 0.15,
weapon_ngdpumpkinclub_angry = 0.15,
weapon_ngdpumpkinclub_angry_red = 0.15,
weapon_ngdpumpkinclub_angry_green = 0.15,
weapon_ngdpumpkinclub_angry_violet = 0.15,
weapon_ngdpumpkinclub_scream = 0.15,
weapon_ngdpumpkinclub_scream_red = 0.15,
weapon_ngdpumpkinclub_scream_green = 0.15,
weapon_ngdpumpkinclub_scream_violet = 0.15,
weapon_ngdpumpkinclub_grin = 0.15,
weapon_ngdpumpkinclub_grin_red = 0.15,
weapon_ngdpumpkinclub_grin_green = 0.15,
weapon_ngdpumpkinclub_grin_violet = 0.15,
weapon_ngdbonedagger = 0.15,
weapon_ngdbonedagger_red = 0.15,
weapon_ngdbonedagger_orange = 0.15,
weapon_ngdbonedagger_green = 0.15,
weapon_ngdbonedagger_blue = 0.15,
weapon_ngdbonedagger_violet = 0.15,
weapon_ngdfemurclub = 0.15,
weapon_ngdfemurclub_red = 0.15,
weapon_ngdfemurclub_orange = 0.15,
weapon_ngdfemurclub_green = 0.15,
weapon_ngdfemurclub_blue = 0.15,
weapon_ngdfemurclub_violet = 0.15,
weapon_ngdgravespade = 0.15,
weapon_ngdcleaver = 0.15,
ESX (es_extended) (Click to Expand)
Add these to Config.Weapons in es_extended/shared/config/weapons.lua. This is needed even if you use ox_inventory, add the ox entries too:
{ name = "WEAPON_NGDSICKLE", label = "Reaper's Sickle", components = {} },
{ name = "WEAPON_NGDSICKLE_GREEN", label = "Reaper's Sickle (Green)", components = {} },
{ name = "WEAPON_NGDSICKLE_ORANGE", label = "Reaper's Sickle (Orange)", components = {} },
{ name = "WEAPON_NGDSICKLE_VIOLET", label = "Reaper's Sickle (Violet)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB", label = "Pumpkin Club", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_RED", label = "Pumpkin Club (Red)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_GREEN", label = "Pumpkin Club (Green)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_VIOLET", label = "Pumpkin Club (Violet)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_ANGRY", label = "Pumpkin Club (Angry)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_ANGRY_RED", label = "Pumpkin Club (Angry, Red)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_ANGRY_GREEN", label = "Pumpkin Club (Angry, Green)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_ANGRY_VIOLET", label = "Pumpkin Club (Angry, Violet)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_SCREAM", label = "Pumpkin Club (Scream)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_SCREAM_RED", label = "Pumpkin Club (Scream, Red)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_SCREAM_GREEN", label = "Pumpkin Club (Scream, Green)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_SCREAM_VIOLET", label = "Pumpkin Club (Scream, Violet)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_GRIN", label = "Pumpkin Club (Grin)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_GRIN_RED", label = "Pumpkin Club (Grin, Red)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_GRIN_GREEN", label = "Pumpkin Club (Grin, Green)", components = {} },
{ name = "WEAPON_NGDPUMPKINCLUB_GRIN_VIOLET", label = "Pumpkin Club (Grin, Violet)", components = {} },
{ name = "WEAPON_NGDBONEDAGGER", label = "Bone Dagger", components = {} },
{ name = "WEAPON_NGDBONEDAGGER_RED", label = "Bone Dagger (Red)", components = {} },
{ name = "WEAPON_NGDBONEDAGGER_ORANGE", label = "Bone Dagger (Orange)", components = {} },
{ name = "WEAPON_NGDBONEDAGGER_GREEN", label = "Bone Dagger (Green)", components = {} },
{ name = "WEAPON_NGDBONEDAGGER_BLUE", label = "Bone Dagger (Blue)", components = {} },
{ name = "WEAPON_NGDBONEDAGGER_VIOLET", label = "Bone Dagger (Violet)", components = {} },
{ name = "WEAPON_NGDFEMURCLUB", label = "Femur Club", components = {} },
{ name = "WEAPON_NGDFEMURCLUB_RED", label = "Femur Club (Red)", components = {} },
{ name = "WEAPON_NGDFEMURCLUB_ORANGE", label = "Femur Club (Orange)", components = {} },
{ name = "WEAPON_NGDFEMURCLUB_GREEN", label = "Femur Club (Green)", components = {} },
{ name = "WEAPON_NGDFEMURCLUB_BLUE", label = "Femur Club (Blue)", components = {} },
{ name = "WEAPON_NGDFEMURCLUB_VIOLET", label = "Femur Club (Violet)", components = {} },
{ name = "WEAPON_NGDGRAVESPADE", label = "Gravedigger's Spade", components = {} },
{ name = "WEAPON_NGDCLEAVER", label = "Butcher's Cleaver", components = {} },
tgiann-inventory (Click to Expand)
Add these to tgiann-inventory/items/items.lua. Then open /invadmin, go to Weapons and mark every one as melee. Items already saved in the admin panel override this file:
weapon_ngdsickle = { label = "Reaper's Sickle", weight = 900, type = "weapon", unique = true, description = "" },
weapon_ngdsickle_green = { label = "Reaper's Sickle (Green)", weight = 900, type = "weapon", unique = true, description = "" },
weapon_ngdsickle_orange = { label = "Reaper's Sickle (Orange)", weight = 900, type = "weapon", unique = true, description = "" },
weapon_ngdsickle_violet = { label = "Reaper's Sickle (Violet)", weight = 900, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub = { label = "Pumpkin Club", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_red = { label = "Pumpkin Club (Red)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_green = { label = "Pumpkin Club (Green)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_violet = { label = "Pumpkin Club (Violet)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_angry = { label = "Pumpkin Club (Angry)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_angry_red = { label = "Pumpkin Club (Angry, Red)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_angry_green = { label = "Pumpkin Club (Angry, Green)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_angry_violet = { label = "Pumpkin Club (Angry, Violet)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_scream = { label = "Pumpkin Club (Scream)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_scream_red = { label = "Pumpkin Club (Scream, Red)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_scream_green = { label = "Pumpkin Club (Scream, Green)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_scream_violet = { label = "Pumpkin Club (Scream, Violet)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_grin = { label = "Pumpkin Club (Grin)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_grin_red = { label = "Pumpkin Club (Grin, Red)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_grin_green = { label = "Pumpkin Club (Grin, Green)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdpumpkinclub_grin_violet = { label = "Pumpkin Club (Grin, Violet)", weight = 1300, type = "weapon", unique = true, description = "" },
weapon_ngdbonedagger = { label = "Bone Dagger", weight = 400, type = "weapon", unique = true, description = "" },
weapon_ngdbonedagger_red = { label = "Bone Dagger (Red)", weight = 400, type = "weapon", unique = true, description = "" },
weapon_ngdbonedagger_orange = { label = "Bone Dagger (Orange)", weight = 400, type = "weapon", unique = true, description = "" },
weapon_ngdbonedagger_green = { label = "Bone Dagger (Green)", weight = 400, type = "weapon", unique = true, description = "" },
weapon_ngdbonedagger_blue = { label = "Bone Dagger (Blue)", weight = 400, type = "weapon", unique = true, description = "" },
weapon_ngdbonedagger_violet = { label = "Bone Dagger (Violet)", weight = 400, type = "weapon", unique = true, description = "" },
weapon_ngdfemurclub = { label = "Femur Club", weight = 1100, type = "weapon", unique = true, description = "" },
weapon_ngdfemurclub_red = { label = "Femur Club (Red)", weight = 1100, type = "weapon", unique = true, description = "" },
weapon_ngdfemurclub_orange = { label = "Femur Club (Orange)", weight = 1100, type = "weapon", unique = true, description = "" },
weapon_ngdfemurclub_green = { label = "Femur Club (Green)", weight = 1100, type = "weapon", unique = true, description = "" },
weapon_ngdfemurclub_blue = { label = "Femur Club (Blue)", weight = 1100, type = "weapon", unique = true, description = "" },
weapon_ngdfemurclub_violet = { label = "Femur Club (Violet)", weight = 1100, type = "weapon", unique = true, description = "" },
weapon_ngdgravespade = { label = "Gravedigger's Spade", weight = 1800, type = "weapon", unique = true, description = "" },
weapon_ngdcleaver = { label = "Butcher's Cleaver", weight = 1200, type = "weapon", unique = true, description = "" },
ak47_inventory (Click to Expand)
Use the same entries as the ox_inventory block above, in ak47_inventory/shared/weapons.lua.
Other inventories
Add every weapon as a weapon-type item named as above, with no ammo, and copy the icons. The format differs per inventory, so check its documentation for custom weapons. For inventories that use a visual admin panel, create each weapon there.
Configuration Notes
- The Weapons
Every weapon is melee with no ammo or components.
| Weapon | Variants |
|---|---|
| Reaper's Sickle | plain, green, orange, violet |
| Pumpkin Club | four faces (plain, angry, grin, scream), each in plain, red, green and violet |
| Bone Dagger | plain, red, orange, green, blue, violet |
| Femur Club | plain, red, orange, green, blue, violet |
| Gravedigger's Spade | one |
| Butcher's Cleaver | one |
-
Weight
Weights are set in your inventory's entries. The examples use 400 for the dagger up to 1800 for the spade, change them freely. -
Sickle and the Machete
The Reaper's Sickle uses the machete animation slot, so it replaces the swing of the vanillaWEAPON_MACHETEfor every player. If you use the vanilla machete, removedata/sickle/clip_sets.xmlfrom the manifest, or accept the change. -
Other Weapon Packs
The Reaper's Sickle is the only weapon here that ships apedpersonality.meta. Two resources shipping one can crash the client, so tell us if you run another weapon pack that does. -
Anticheat
Anticheats keep their own weapon lists and may flag weapons they don't know. Add the names below to your whitelist. Some use the numeric hash, so both are listed. Test with a player who is not an admin.
Weapon names and hashes (Click to Expand)
| Item name | Label | Hash | Hash (signed) |
|---|---|---|---|
weapon_ngdsickle | Reaper's Sickle | 618095165 | 618095165 |
weapon_ngdsickle_green | Reaper's Sickle (Green) | 2567957762 | -1727009534 |
weapon_ngdsickle_orange | Reaper's Sickle (Orange) | 3869451804 | -425515492 |
weapon_ngdsickle_violet | Reaper's Sickle (Violet) | 278128113 | 278128113 |
weapon_ngdpumpkinclub | Pumpkin Club | 1587293065 | 1587293065 |
weapon_ngdpumpkinclub_red | Pumpkin Club (Red) | 689206595 | 689206595 |
weapon_ngdpumpkinclub_green | Pumpkin Club (Green) | 3868612632 | -426354664 |
weapon_ngdpumpkinclub_violet | Pumpkin Club (Violet) | 2500768208 | -1794199088 |
weapon_ngdpumpkinclub_angry | Pumpkin Club (Angry) | 1255932178 | 1255932178 |
weapon_ngdpumpkinclub_angry_red | Pumpkin Club (Angry, Red) | 2125445498 | 2125445498 |
weapon_ngdpumpkinclub_angry_green | Pumpkin Club (Angry, Green) | 1748964785 | 1748964785 |
weapon_ngdpumpkinclub_angry_violet | Pumpkin Club (Angry, Violet) | 1672375945 | 1672375945 |
weapon_ngdpumpkinclub_scream | Pumpkin Club (Scream) | 1697564715 | 1697564715 |
weapon_ngdpumpkinclub_scream_red | Pumpkin Club (Scream, Red) | 3907289931 | -387677365 |
weapon_ngdpumpkinclub_scream_green | Pumpkin Club (Scream, Green) | 2354592504 | -1940374792 |
weapon_ngdpumpkinclub_scream_violet | Pumpkin Club (Scream, Violet) | 466895218 | 466895218 |
weapon_ngdpumpkinclub_grin | Pumpkin Club (Grin) | 570399341 | 570399341 |
weapon_ngdpumpkinclub_grin_red | Pumpkin Club (Grin, Red) | 2731495764 | -1563471532 |
weapon_ngdpumpkinclub_grin_green | Pumpkin Club (Grin, Green) | 2100192738 | 2100192738 |
weapon_ngdpumpkinclub_grin_violet | Pumpkin Club (Grin, Violet) | 298509897 | 298509897 |
weapon_ngdbonedagger | Bone Dagger | 1716565474 | 1716565474 |
weapon_ngdbonedagger_red | Bone Dagger (Red) | 3093932740 | -1201034556 |
weapon_ngdbonedagger_orange | Bone Dagger (Orange) | 1119366000 | 1119366000 |
weapon_ngdbonedagger_green | Bone Dagger (Green) | 962357842 | 962357842 |
weapon_ngdbonedagger_blue | Bone Dagger (Blue) | 3384913196 | -910054100 |
weapon_ngdbonedagger_violet | Bone Dagger (Violet) | 384646559 | 384646559 |
weapon_ngdfemurclub | Femur Club | 3929971726 | -364995570 |
weapon_ngdfemurclub_red | Femur Club (Red) | 3102358837 | -1192608459 |
weapon_ngdfemurclub_orange | Femur Club (Orange) | 3213906494 | -1081060802 |
weapon_ngdfemurclub_green | Femur Club (Green) | 148866221 | 148866221 |
weapon_ngdfemurclub_blue | Femur Club (Blue) | 3766459768 | -528507528 |
weapon_ngdfemurclub_violet | Femur Club (Violet) | 1115428998 | 1115428998 |
weapon_ngdgravespade | Gravedigger's Spade | 154634621 | 154634621 |
weapon_ngdcleaver | Butcher's Cleaver | 1379970783 | 1379970783 |
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